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8h ArtTest 1.7k Poly Model - E2E

This Asset has been produced during an ArtTest within 8 hours (reference provided at test start - randomly)...

HI-POLY MODELING + PBR skill sets applied:
0.0 analysis of references
1.0 blockout and refine the final shilouette
2.0 model LoP; and Floater details - to be joined into HiP mesh
3.0 bevel edges towards HiP and test proper reflections
3.1 unwrap LoP mesh into UV space preserving texel density
4.0 generate the high resolution maps from the HiP details
4.1 bake those details then onto LoP UVs
5.0 stage the final asset and setup the shader
5.1 lit and render the final deliverable

Apps utilized: Blender (+ Add-ons) > Substance 3D Painter > Unreal Engine 5
Curriculum applied: University of Hertfordshire London

Beaty Shot In-Engine (ORM Shader setup) - UE5

Beaty Shot In-Engine (ORM Shader setup) - UE5

Reflections and Stencils (Normals) In-Engine (ORM Shader setup) - UE5

Reflections and Stencils (Normals) In-Engine (ORM Shader setup) - UE5

Floater bake (missed) but viewed at a flattering angle ^^ In-Engine (ORM Shader setup) - UE5

Floater bake (missed) but viewed at a flattering angle ^^ In-Engine (ORM Shader setup) - UE5

Stencils (Normals) in-Engine (ORM Shader setup) - UE5

Stencils (Normals) in-Engine (ORM Shader setup) - UE5

Iray Render - Substance 3d: Painter (viewport)

Iray Render - Substance 3d: Painter (viewport)

Texturing - Substance 3D: Painter (viewport)

Texturing - Substance 3D: Painter (viewport)

Texture Map (Texel Density) - Substance 3d: Painter (viewport)

Texture Map (Texel Density) - Substance 3d: Painter (viewport)

Normals Map - Substance 3D: Painter

Normals Map - Substance 3D: Painter

ORM Map (Occlusion | Roughness | Metal) - Substance 3D: Painter

ORM Map (Occlusion | Roughness | Metal) - Substance 3D: Painter

Hi-Poly Bake (Cage distance) - Substance 3D: Painter (viewport)

Hi-Poly Bake (Cage distance) - Substance 3D: Painter (viewport)

Lo-Poly Unwrapping (Seams - texture alignment missed), Floater selected - Blender (Add-on)

Lo-Poly Unwrapping (Seams - texture alignment missed), Floater selected - Blender (Add-on)

Hi-Poly Model - Blender ('z-fighting' test)

Hi-Poly Model - Blender ('z-fighting' test)

Lo-Poly Model - Blender (Hi-Poly Floater geometry selected)

Lo-Poly Model - Blender (Hi-Poly Floater geometry selected)

Lo-Poly Model (Seams) - Blender

Lo-Poly Model (Seams) - Blender